Claws Of Anubis
The Claws of Anubis was a collaborative project in my final year of university. As 3rd years we were seniors to a group of 2nd years and we would all make a game in a team of around 11. Claws of Anubis is a fun little 3D platformer where a risen mummy is trying to escape from Anubis' tomb.
I was the production lead for this project, meaning I was providing everyone with jobs to do and making sure everyone always had something to do. I also have weekly video updates on the project to the lecturers so they could see the progress of the game.
Not only was I the production lead for the project, I also did a lot of art for the game and some tech bits. I was the only character artist on the project so I made the main character as well as Anubis. These were my main bits on the project. I also rigged and did all the animations for the main character using Maya. I also worked on the main start and end cutscenes including animations for the game as well as putting together the end game scene.
Throughout the project I was always working on various environment pieces to get into the game as well as textures using Substance Designer.
Below I have supplied the final trailer that we submitted for the game. Enjoy!
